Imagine a fantasy RPG, but with the usual rules flipped upside down. You don’t heal by eating food—you literally press a piece of bread into your wound. No sorting items for merchants either—everything you collect is just “loot,” and you sell it by weight.
There’s still inventory and leveling up, but no complicated skill trees or messy inventory management. The Dragon, your possible main enemy, keeps glitching and breaking the game’s rules. Figure out why… or don’t. Your choice matters, just like in any good RPG. You may also be interested in the game Tiny Bookshop.
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